태그>vray(총 28개의 글)
'vray' 관련 최근글
-
- 기술 발전에 따른 트렌드 변화, 따라가기 너무 벅참
-
FAZZ의 이것저것 (기록저장소) by FAZZ|2017/05/01 18:57
관련글 참조3DS MAX 2017 간단 사용 소감 1. 어김없이 올 4월 3DS MAX 2018버전이 나왔습니다.늘 그랬지만 아직 3DS MAX 2017버전도 제대로 써보지도 못하고 있는데새 버전은 매번 나오고 따라가기 벅차 죽겠구나 툴..
3DSMAX, 2018, 아놀드렌더러, MENTAL_RAY, VRAY
- 기술 발전에 따른 트렌드 변화, 따라가기 너무 벅참
-
- Fast_Vray_Render
-
snurfer by snurfer|2015/09/08 15:29
1. 가능한한 폴리곤양을 줄여라. 폴리곤양이 많은 수록 느리다.2. 많은 폴리곤은 프록시화해라3. 쉐도우에 너무 많은 섭디비전을 쓰지마라4. 장면에 필요없는 오브젝트들은 지워라.5. 너무 큰 텍스쳐는 쓰지마라 최종이미지가 3500픽셀이라면 4000픽셀 이상 텍스쳐는 필요없다6. 너무..
- Fast_Vray_Render
-
- vray renderpass
-
snurfer by snurfer|2015/09/08 15:20
multi matte -재질에 메터리얼id나 오브젝트에 오브젝트id를 적용하게 되면 index color추출 가능raw 가 들어가는 녀석들은 아직 딱히 필요성을 못느끼겠다.normal 과 bumpnormals가 있는데 bump가 적용되있는걸 원하냐 아니냐 차이zdepthsss 피부재질만 렌더된다 bac..
- vray renderpass
-
- VrayMtl2Sided
-
snurfer by snurfer|2015/09/08 15:03
VrayMtl2Sidedhttp://parkgeuntae.egloos.com/3067541plane 메쉬의 앞면 뒷면에 각각 다른 메터리얼을 적용시킬수 있다 translucency에 명암차를 이용해서 빛의 투과를 줄 수 있다. 예를 들어 앞면 메터리얼을 블루로 두고 뒷쪽 메터리얼을 레드로 두었을때 translucenc..
- VrayMtl2Sided
-
- HDRI의 촬영부터 Maya에서 활용까지
-
snurfer by snurfer|2015/06/22 17:43
HDRI의 촬영부터 Maya에서 활용까지!글. 이성찬 Nthma Production Team Render Part TD Nthma Production Team (http://www.nthma.com) 노 트 : 이 튜토리얼은 Alias Maya 6.0버전과 HDRShop 1.03에 기반하여 테스트 되었다.▣ 시작하면서 : Maya 6.0이 발..
- HDRI의 촬영부터 Maya에서 활용까지
-
- The Blue Project: Skin Sculpting and Hair Styling
-
snurfer by snurfer|2015/06/15 14:41
Tutorial Steps1Additional Link: Hey guys, I was asked by Autodesk to do a quick tutorial based on the last piece I completed called 'The Blue Project'. For this tutorial I'll be focusing on sculpting skin details in Mudbox as well as c..
- The Blue Project: Skin Sculpting and Hair Styling
-
- Vray_Composite_Pass
-
snurfer by snurfer|2015/06/15 14:16
GI+ Lighting+ Specular + Reflection + Refraction + SelfIllum + SSS = Beauty
- Vray_Composite_Pass
-
- How to model a realistic 3D character
-
snurfer by snurfer|2015/03/12 10:38
How to model a realistic 3D characterSep 26, 2013 11:58 amComments 11 inShareYou won't believe this isn't a photo! Dan Roarty explains how he created this birthday tribute to his grandmother.For me, this piece of work is all about paying tr..
- How to model a realistic 3D character
-
- Unreal Engine 4 for architectural visualization
-
snurfer by snurfer|2015/03/10 17:48
This is a public community guide to using Unreal Engine 4 for architectural visualization. Last updated :28 Feb 2015 We will keep adding content to the guide and check for suggestions from you, so feel free to comment and suggest c..
- Unreal Engine 4 for architectural visualization
-
- Tone Down Highlights
-
snurfer by snurfer|2015/01/28 19:10
Tone Down HighlightsJune 20, 2006 by rich harris Correction, Tutorials 25 CommentsSometimes the only thing that keeps a good portrait from being a great portrait is a little too much shine on the skin. Here’s a quick and easy way to ton..
- Tone Down Highlights
-
- SSS_Texture Tip
-
snurfer by snurfer|2015/01/28 19:02
Shadows/Highlights Adjustments Midtone Contrast 중간 피부톤을 강하게 sss 하이라이트 제거
- SSS_Texture Tip
-
- VRaySubdivisionTool;
-
snurfer by snurfer|2015/01/27 10:33
global proc VRaySubdivisionTool(){if(`window -exists VRaySubdivisionToolUI`){ deleteUI VRaySubdivisionToolUI;}window -wh 100 75 -rtf 1 -mxb 0 -title "VraySubTool" VRaySubdivisionToolUI;columnLayout mainCol;..
- VRaySubdivisionTool;
-
- MICROSCRATCHES / SWIRL MARKS / SPIDERWEBBING
-
snurfer by snurfer|2015/01/26 19:51
MICROSCRATCHES / SWIRL MARKS / SPIDERWEBBINGCircular ‘spiderweb’ around bright highlights in the reflections, caused by microscratches catching light at different angles. We see this effect quite often on real world surfaces tha..
- MICROSCRATCHES / SWIRL MARKS / SPIDERWEBBING