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		<title>이글루스 'stereoscopic' 태그 최근글</title>
		<link>http://valley.egloos.com/tag/stereoscopic</link>
		<description>stereoscopic</description>
		<language>ko</language>
		<pubDate>Mon, 23 Jul 2007 22:17:07 +0900</pubDate>
		<generator>Egloos</generator>
		<item>
	<title><![CDATA[Stereo Viewing example #2]]></title>
	<link>http://kakalot.egloos.com/1358370</link>
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	<![CDATA[ 
 I made a Stereo Viewing Implementation example. The cube &amp;amp; polyhedron on Rotating / Moving by OpenGL  I have a plan using MFC base on OpenGL. I can show these projects sooner or later &amp;amp; I`ll try...        Code View    #include (gl glut.h) #include (math.h)  #define DTOR 0.0174532925 //from degree to radian  // Light and material Data GLfloat fLightPos[4] = { -100.0f, 100.0f, 50.0f, 1.0f };	]]>
	</description>
	<pubDate>Mon, 23 Jul 2007 22:17:07 +0900</pubDate>
	<dc:creator><![CDATA[「KaKalot`s Colorful Rainbow」]]></dc:creator>
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<item>
	<title><![CDATA[Stereo viewing coding]]></title>
	<link>http://kakalot.egloos.com/1246371</link>
	<guid>http://kakalot.egloos.com/1246371</guid>
	<description>
	<![CDATA[ 
 스테레오 뷰잉 코딩 첫번째 세미나. 허겁지겁 후다닥 코딩한 결과 도넛츠 주위를 도는 torus 완성.. ㅎㅎ 생각보다 3D viewing이 잘되서... 교수님의 은근한 기대에 부담감만 커지고....  그래도 어쨌든 Mission Complete!!!!!         Core Code by OpenGL void setStereoPerspective(GLdouble fovy, GLdouble aspect, GLdouble near, GLdouble far, GLdouble focalLenght, GLdouble eyeSep, EyeMode eyeMode) /*스테레오스코픽 투시도법 함수 사용자지정*/ { GLdouble left; GLdouble right;  GLdouble top = near*tan(DTO	]]>
	</description>
	<pubDate>Thu, 07 Jun 2007 12:23:52 +0900</pubDate>
	<dc:creator><![CDATA[「KaKalot`s Colorful Rainbow」]]></dc:creator>
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